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Text File  |  1999-02-24  |  26.8 KB  |  689 lines

  1. //Dialog scripts for the Water Works level
  2.  
  3. precache:
  4. // blade sounds
  5. cachesound "dialog/wworks/blade/sthr.wav"
  6. cachesound "dialog/wworks/blade/updt2.wav"
  7. //cachesound "dialog/wworks/blade/ipeel2.wav"
  8. //cachesound "dialog/wworks/blade/tllm.wav"
  9. //cachesound "dialog/wworks/blade/pmpbl.wav"
  10. //cachesound "dialog/wworks/blade/inbuild.wav"
  11. //cachesound "dialog/wworks/blade/nowwhat.wav"
  12. //cachesound "dialog/wworks/blade/locks2.wav"
  13. cachesound "dialog/wworks/blade/ctrlrm.wav"
  14. cachesound "dialog/wworks/blade/drain.wav"
  15. //cachesound "dialog/wworks/blade/clarif.wav"
  16. cachesound "dialog/wworks/blade/intake.wav"
  17. //cachesound "dialog/wworks/blade/aerat.wav"
  18. cachesound "dialog/wworks/blade/thxtip.wav"
  19. //cachesound "dialog/wworks/blade/yesmom.wav"
  20. cachesound "dialog/wworks/blade/hlltht.wav"
  21. cachesound "dialog/wworks/blade/wrkn2.wav"
  22. // jc sounds
  23. cachesound "dialog/wworks/jc/Plot1.wav"
  24. cachesound "dialog/wworks/jc/Plot2.wav"
  25. //cachesound "dialog/wworks/jc/helpout.wav"
  26. //cachesound "dialog/wworks/jc/Babysit.wav"
  27. //cachesound "dialog/wworks/jc/Blukey.wav"
  28. //cachesound "dialog/wworks/jc/Lock.wav"
  29. //cachesound "dialog/wworks/jc/Canthack.wav"
  30. //cachesound "dialog/wworks/jc/Slacker.wav"
  31. cachesound "dialog/wworks/jc/Drntanks.wav"
  32. cachesound "dialog/wworks/jc/Shutdwn.wav"
  33. cachesound "dialog/wworks/jc/Byway2.wav"
  34. //cachesound "dialog/wworks/jc/clrapid.wav"
  35. //cachesound "dialog/wworks/jc/hotfoot.wav"
  36. //cachesound "dialog/wworks/jc/messy.wav"
  37. //cachesound "dialog/wworks/jc/outfall.wav"
  38. cachesound "dialog/wworks/jc/Override.wav"
  39. //cachesound "dialog/wworks/jc/Careful.wav"
  40. //cachesound "dialog/wworks/jc/Serious.wav"
  41. cachesound "dialog/wworks/jc/Basement.wav"
  42. cachesound "dialog/wworks/jc/Getass.wav"
  43. cachesound "dialog/wworks/jc/Planb.wav"
  44. //cachesound "dialog/wworks/jc/gee.wav"
  45. //cachesound "dialog/wworks/jc/clarpump.wav"
  46. cachesound "dialog/wworks/jc/Timeplay.wav"
  47. cachesound "dialog/wworks/jc/Dammit.wav"
  48. cachesound "dialog/wworks/jc/diaper.wav"
  49. //cachesound "dialog/wworks/jc/Blowdam.wav"
  50. // storm sounds
  51. cachesound "environment/levelsnds/waworks/storm/rnlp1.wav"
  52. //cachesound "environment/levelsnds/waworks/storm/rnlp2.wav"
  53. cachesound "environment/levelsnds/waworks/storm/crack.wav"
  54. // eon sounds
  55. //cachesound "monsters/eon/attackintrud.wav"
  56. //cachesound "monsters/eon/fastcrap.wav"
  57. //cachesound "monsters/eon/goodboykillhim.wav"
  58. //cachesound "monsters/eon/stopslob.wav"
  59. //cachesound "monsters/eon/killkillkill.wav"
  60. //cachesound "monsters/eon/justcute.wav"
  61. //cachesound "monsters/eon/laff5.wav"
  62. //cachesound "monsters/eon/findsafety.wav"
  63. //cachesound "monsters/eon/justslug.wav"
  64. //cachesound "monsters/eon/yesgoodboy.wav"
  65. //cachesound "monsters/eon/stoppoop.wav"
  66. //cachesound "monsters/eon/humansnack.wav"
  67. //cachesound "monsters/eon/babykill.wav"
  68. //cachesound "monsters/eon/puload.wav"
  69. //cachesound "monsters/eon/whatsthat.wav"
  70. //cachesound "monsters/eon/hmmm.wav"
  71. //cachesound "monsters/eon/interloper.wav"
  72. //cachesound "monsters/eon/followbadman.wav"
  73. //cachesound "monsters/eon/fllwfast.wav"
  74. //cachesound "monsters/eon/death3.wav"
  75. //cachesound "monsters/eon/peonkillintrud.wav"
  76. //cachesound "monsters/eon/yesmurder.wav"
  77. //cachesound "monsters/eon/Pain1.wav"
  78. //cachesound "monsters/eon/Pain2.wav"
  79. //cachesound "monsters/eon/Death1.wav"
  80. //cachesound "monsters/eon/Death2.wav"
  81. //cachesound "monsters/eon/death4.wav"
  82. //cachesound "monsters/eon/iameon.wav"
  83. //cachesound "monsters/eon/brnsbrwn.wav"
  84. // peon sounds
  85. //cachesound "monsters/peon/Attack1.wav"
  86. //cachesound "monsters/peon/Attack2.wav"
  87. //cachesound "monsters/peon/Attack4.wav"
  88. //cachesound "monsters/peon/Idle1.wav"
  89. //cachesound "monsters/peon/Eat3.wav"
  90. //cachesound "monsters/peon/Eat1.wav"
  91. //cachesound "monsters/peon/Eat4.wav"
  92. //cachesound "monsters/peon/Attack3.wav"
  93. //cachesound "monsters/peon/Attack5.wav"
  94. //cachesound "monsters/peon/deth1.wav"
  95. //cachesound "monsters/peon/deth2.wav"
  96. //cachesound "monsters/peon/Deth3.wav"
  97. //cachesound "monsters/peon/Eat2.wav"
  98. //cachesound "monsters/peon/Idle2.wav"
  99. //cachesound "monsters/peon/Idle3.wav"
  100. //cachesound "monsters/peon/Idle4.wav"
  101. //cachesound "monsters/peon/site1.wav"
  102. //cachesound "monsters/peon/Site2.wav"
  103. //cachesound "monsters/peon/Site3.wav"
  104. //cachesound "monsters/peon/Site4.wav"
  105. end
  106.  
  107. ////////////////////////////////////
  108. //////// Blade Enters WWorks ///////
  109. ////////////////////////////////////
  110.  
  111. blade_what_situation:
  112.   // Blade- "Alright JC, what's the situation here?" 
  113.   // JC-"Well boss, the Sintek personnel are using the facility to dump their chemicals into the city water system." JC-"There are three main systems that you need to shutdown to keep the chemicals from reaching the main systems." 
  114.   dialog "i_blade" "Alright JC, what's the situation here?" "dialog/wworks/blade/sthr.wav"
  115.   waitForSound "dialog/wworks/blade/sthr.wav" .3
  116.   dialog "i_jc" "Well boss, the Sintek personnel are using the facility to dump their chemicals into the city water system." "dialog/wworks/jc/Plot1.wav"
  117.   waitForSound "dialog/wworks/jc/Plot1.wav" .3
  118.   dialog "i_jc" "There are three main systems that you need to shutdown to keep the chemicals from reaching the main systems." "dialog/wworks/jc/Plot2.wav"
  119.   waitForSound "dialog/wworks/jc/Plot2.wav" .3
  120. end
  121.  
  122. blade_im_here:
  123.   //Blade says "I'm here, I'll keep you updated."
  124.   dialog "i_blade" "I'm here, I'll keep you updated." "dialog/wworks/blade/updt2.wav"
  125.   waitForSound "dialog/wworks/blade/updt2.wav" .3
  126. end
  127.  
  128. jc_someone_help_out:
  129.   //JC says "Hey Blade, there might be someone in here that could help you out."
  130.   dialog "i_jc" "Hey Blade, there might be someone in here that could help you out." "dialog/wworks/jc/helpout.wav"
  131.   waitForSound "dialog/wworks/jc/helpout.wav" .3
  132.   dialog "i_blade" "Alright, I'll keep my eyes peeled." "dialog/wworks/blade/ipeel2.wav"
  133.   waitForSound "dialog/wworks/blade/ipeel2.wav" .3
  134. end
  135.  
  136. jc_need_babysitter:
  137.   //JC says "You need a babysitter Blade?"
  138.   dialog "i_jc" "You need a babysitter Blade?" "dialog/wworks/jc/Babysit.wav"
  139.   waitForSound "dialog/wworks/jc/Babysit.wav" .3
  140.   dialog "i_blade" "Now you tell me!" "dialog/wworks/blade/tllm.wav"
  141.   waitForSound "dialog/wworks/blade/tllm.wav" .3
  142. end
  143.  
  144. jc_blue_card_key:
  145.   //JC says "Hey Blade, I'll bet someone here has that blue key you need."
  146.   dialog "i_jc" "Hey Blade, I'll bet someone here has that blue key you need." "dialog/wworks/jc/Blukey.wav"
  147.   waitForSound "dialog/wworks/jc/Blukey.wav" .3
  148. end
  149.  
  150. jc_lock_entry_on_right:
  151.   //JC says "The lock entry will be on your right when you go in."
  152.   dialog "i_jc" "The lock entry will be on your right when you go in." "dialog/wworks/jc/Lock.wav"
  153.   waitForSound "dialog/wworks/jc/Lock.wav" .3
  154. end
  155.  
  156. blade_main_pump_locked:
  157.   // Blade says "Damn, the main pumping building is locked!" 
  158.   // JC says "I can't hack this one for you Blade. Maybe there is someone in the main building that could help you get in."
  159.   dialog "i_blade" "Damn, the main pumping building is locked!" "dialog/wworks/blade/pmpbl.wav"
  160.   waitForSound "dialog/wworks/blade/pmpbl.wav" .3
  161.   dialog "i_jc" "I can't hack this one for you Blade. Maybe there is someone in the main building that could help you get in." "dialog/wworks/jc/Canthack.wav"
  162.   waitForSound "dialog/wworks/jc/Canthack.wav" .3
  163. end
  164.  
  165. blade_building_locked:
  166.   // Blade says "Damn, the main intake building is locked!" - 
  167.   dialog "i_blade" "Damn, the main intake building is locked!" "dialog/wworks/blade/inbuild.wav"
  168.   waitForSound "dialog/wworks/blade/inbuild.wav" .1
  169. end
  170.  
  171. blade_intake_building:
  172.   // Blade says "Ok, I'm in the main intake building. Now what?" - 
  173.   dialog "i_blade" "Ok, I'm in the main intake building. Now what?" "dialog/wworks/blade/nowwhat.wav"
  174.   waitForSound "dialog/wworks/blade/nowwhat.wav" .1
  175. end
  176.  
  177. blade_found_main_locks:
  178.   // Blade says "JC, I found the main locksà doesn't seem to be much of anything down here." 
  179.   // JC says "Well then get back to work you slacker!"
  180.   dialog "i_blade" "JC, I found the main locksà doesn't seem to be much of anything down here." "dialog/wworks/blade/locks2.wav"
  181.   waitForSound "dialog/wworks/blade/locks2.wav" .3
  182.   dialog "i_jc" "Well then get back to work you slacker!" "dialog/wworks/jc/Slacker.wav"
  183.   waitForSound "dialog/wworks/jc/Slacker.wav" .3
  184. end
  185.  
  186. blade_found_control_room:
  187.   // Blade says "I've found a control room for one of the mixing tanks." 
  188.   // JC says "Good, you need to power down the mixing machinery before you drain the tanks outside."
  189.   dialog "i_blade" "I've found a control room for one of the mixing tanks." "dialog/wworks/blade/ctrlrm.wav"
  190.   waitForSound "dialog/wworks/blade/ctrlrm.wav" .3
  191.   dialog "i_jc" "Good, you need to power down the mixing machinery before you drain the tanks outside." "dialog/wworks/jc/Drntanks.wav"
  192.   waitForSound "dialog/wworks/jc/Drntanks.wav" .3
  193. end
  194.  
  195. blade_found_filter_tanks:
  196.   //Blade says "I've found the filter tanks, guess I should drain them." 
  197.   dialog "i_blade" "I've found the aeration tanks, guess I should drain them." "dialog/wworks/blade/drain.wav"
  198.   waitForSound "dialog/wworks/blade/aerat.wav" .3
  199. end
  200.  
  201. blade_found_control:
  202.   // Blade says "I've found a control room for one of the clarifiers." - 
  203.   dialog "i_blade" "I've found a control room for one of the clarifiers." "dialog/wworks/blade/clarif.wav"
  204.   waitForSound "dialog/wworks/blade/clarif.wav" .1
  205. end
  206.  
  207. blade_main_intake_pump:
  208.   // Blade says "Ok, I'm in the main intake pump building. Now what?" 
  209.   // JC says "Shut em down and close em up. Remember though, you need to shut down the pumps before you close off the valves."
  210.   level.FoundIntake ifequal 0 dialog "i_blade" "Ok, I'm in the main intake pump building. Now what?" "dialog/wworks/blade/intake.wav"
  211.   level.FoundIntake ifequal 0 waitForSound "dialog/wworks/blade/intake.wav" .3
  212.   level.FoundIntake ifequal 0 dialog "i_jc" "Shut em down and close em up. Remember though, you need to shut down the pumps before you close off the valves." "dialog/wworks/jc/Shutdwn.wav"
  213.   level.FoundIntake = 1
  214.   waitForSound "dialog/wworks/jc/Shutdwn.wav" .3
  215. end
  216.  
  217. blade_aeration_tanks:
  218.   // Blade says "I've located the Aeration Tanks.  Guess I should drain them." - 
  219.   dialog "i_blade" "I've located the Aeration Tanks.  Guess I should drain them." "dialog/wworks/blade/aerat.wav"
  220.   waitForSound "dialog/wworks/blade/aerat.wav" .1
  221. end
  222.  
  223. ////////////////////////////////////
  224. // JC Dialog
  225. ////////////////////////////////////
  226. jc_leave_mixer_on_high:
  227.   game.skill ifgreater 0 end
  228.   //JC says "Oh, by the way boss, I wouldn't suggest leaving any of those mixers on rapid. There's no telling what could happen."
  229.   dialog "i_jc" "Oh, by the way boss, I wouldn't suggest leaving any of those mixers on rapid. There's no telling what could happen." "dialog/wworks/jc/Byway2.wav"
  230.   waitForSound "dialog/wworks/jc/Byway2.wav" .3
  231. end
  232.  
  233. jc_leave_clarifiers:
  234.   game.skill ifgreater 0 end
  235.   // JC says "Oh, by the way boss, I wouldn't suggest leaving any of those clarifiers on rapid.  There's no telling what could happen." - 
  236.   dialog "i_jc" "Oh, by the way boss, I wouldn't suggest leaving any of those clarifiers on rapid.  There's no telling what could happen." "dialog/wworks/jc/clrapid.wav"
  237.   waitForSound "dialog/wworks/jc/clrapid.wav" .1
  238. end
  239.  
  240. jc_hotfoot:
  241.   // JC says "Find the console that controls each of the clarifiers and shut them down. After that you can hot foot it outside and drain the tanks." 
  242.   dialog "i_jc" "Find the console that controls each of the clarifiers and shut them down. After that you can hot foot it outside and drain the tanks." "dialog/wworks/jc/hotfoot.wav"
  243.   waitForSound "dialog/wworks/jc/hotfoot.wav" .3
  244. end
  245.  
  246. jc_messy:
  247.   // JC says "Shut off the intake pumps first BEFORE you close off the valves. Things will get PRETTY messy if you do it the other way around." 
  248.   dialog "i_jc" "Shut off the intake pumps first BEFORE you close off the valves. Things will get PRETTY messy if you do it the other way around." "dialog/wworks/jc/messy.wav"
  249.   waitForSound "dialog/wworks/jc/messy.wav" .3
  250. end
  251.  
  252. jc_plant_outfall:
  253.   // JC says "They're using the plant outfall system in the basement of the main facility to dump the chemicals directly into the city water supply!" - 
  254.   dialog "i_jc" "They're using the plant outfall system in the basement of the main facility to dump the chemicals directly into the city water supply!" "dialog/wworks/jc/outfall.wav"
  255.   waitForSound "dialog/wworks/jc/outfall.wav" .1
  256. end
  257.  
  258. jc_override_system:
  259.   // JC says "There are two valves per lock you need to use to override the system. Turn them and that should stop the contamination." 
  260.   // Blade "Thanks for the tip."
  261.   dialog "i_jc" "There are two valves per lock you need to use to override the system. Turn them and that should stop the contamination." "dialog/wworks/jc/Override.wav"
  262.   waitForSound "dialog/wworks/jc/Override.wav" .3
  263.   dialog "i_blade" "Thanks for the tip." "dialog/wworks/blade/thxtip.wav"
  264.   waitForSound "dialog/wworks/blade/thxtip.wav" .3
  265. end
  266.  
  267. jc_feelings:
  268.   // JC says "I've got one of those feelings boss, be careful down there." 
  269.   // Blade "Yes mommy. Wanna hold my hand as I cross the street too?" JC -"I'm serious Blade."
  270.   dialog "i_jc" "I've got one of those feelings boss, be careful down there." "dialog/wworks/jc/Careful.wav"
  271.   waitForSound "dialog/wworks/jc/Careful.wav" .3
  272.   dialog "i_blade" "Yes mommy. Wanna hold my hand as I cross the street too?" "dialog/wworks/blade/yesmom.wav"
  273.   waitForSound "dialog/wworks/blade/yesmom.wav" .3
  274.   dialog "i_jc" "I'm serious Blade." "dialog/wworks/jc/Serious.wav"
  275.   waitForSound "dialog/wworks/jc/Serious.wav" .3
  276. end
  277.  
  278. jc_using_lock_system:
  279.   // JC says "They are using the lock system in the basement of the main facility to dump the chemicals directly into the outgoing supply." 
  280.   // JC- "Get your ass over there Blade!"
  281.   dialog "i_jc" "They are using the lock system in the basement of the main facility to dump the chemicals directly into the outgoing supply." "dialog/wworks/jc/Basement.wav"
  282.   waitForSound "dialog/wworks/jc/Basement.wav" .3
  283.   dialog "i_jc" "Get your ass over there Blade!" "dialog/wworks/jc/Getass.wav"
  284.   waitForSound "dialog/wworks/jc/Getass.wav" .3
  285. end
  286.  
  287. jc_shit_plan_b:
  288.   //JC says "Shit, it looks like they're going to plan B."
  289.   dialog "i_jc" "Shit, it looks like they're going to plan B." "dialog/wworks/jc/Planb.wav"
  290.   waitForSound "dialog/wworks/jc/Planb.wav" .3
  291. end
  292.  
  293. jc_do_u_think:
  294.   // JC says "Gee, do ya think?" - 
  295.   dialog "i_jc" "Gee, do ya think?" "dialog/wworks/jc/gee.wav"
  296.   waitForSound "dialog/wworks/jc/gee.wav" .1
  297. end
  298.  
  299. jc_need_to_power_down:
  300.   // JC says "Good, you need to power down the clarifier pumps before draining the tanks outside." - 
  301.   dialog "i_jc" "Good, you need to power down the clarifier pumps before draining the tanks outside." "dialog/wworks/jc/clarpump.wav"
  302.   waitForSound "dialog/wworks/jc/clarpump.wav" .1
  303. end
  304.  
  305. ////////////////////////////////////
  306. //////Blade Fights Eon & Peon///////
  307. ////////////////////////////////////
  308.  
  309. blade_what_hell_is_that:
  310.   // Blade says "What the fàà what the hell is that JC?" 
  311.   // JC says "I don't know, but you don't have time to play with him yet. Stop the chemicals firstà then you can deal withà uhhhà that."
  312.   dialog "i_blade" "What the f...... what the hell is that JC?" "dialog/wworks/blade/hlltht.wav"
  313.   waitForSound "dialog/wworks/blade/hlltht.wav" .1
  314.   dialog "i_jc" "I don't know, but you don't have time to play with him yet. Stop the chemicals firstà then you can deal withà uhhhà that." "dialog/wworks/jc/Timeplay.wav"
  315.   waitForSound "dialog/wworks/jc/Timeplay.wav" .3
  316. end
  317.  
  318. blade_what_the_hell:
  319.   // Blade says "What the f...... what the hell is that JC?" - 
  320.   dialog "i_blade" "What the f...... what the hell is that JC?" "dialog/wworks/blade/hlltht.wav"
  321.   waitForSound "dialog/wworks/blade/hlltht.wav" .1
  322. end
  323.  
  324. jc_chemicals_in_system:
  325.   // JC says "Damn it, the chemicals are in the system. Get rid of the diaper duo, asap." 
  326.   // Blade "I'm working on it, stop distracting me!"
  327.   dialog "i_jc" "Damn it, the chemicals are in the system. Get rid of the diaper duo, asap." "dialog/wworks/jc/Dammit.wav"
  328.   waitForSound "dialog/wworks/jc/Dammit.wav" .3
  329.   dialog "i_blade" "I'm working on it, stop distracting me!" "dialog/wworks/blade/wrkn2.wav"
  330.   waitForSound "dialog/wworks/blade/wrkn2.wav" .3
  331. end
  332.  
  333. jc_city_water_safe:
  334.   //JC says "Awesome, the city water is safe now. You can get rid of the diaper duo now."
  335.   dialog "i_jc" "Awesome, the city water is safe now. You can get rid of the diaper duo now." "dialog/wworks/jc/diaper.wav"
  336.   waitForSound "dialog/wworks/jc/diaper.wav" .3
  337. end
  338.  
  339. jc_blow_dam:
  340.   //JC says "Since you screwed up and let the chemicals get in the water you need to hurry back to the dam and blow it. The fastest way is through that yellow pipe that thing came through."
  341.   dialog "i_jc" "Since you screwed up and let the chemicals get in the water you need to hurry back to the dam and blow it. The fastest way is through that yellow pipe that thing came through." "dialog/wworks/jc/Blowdam.wav"
  342.   waitForSound "dialog/wworks/jc/Blowdam.wav" .3
  343. end
  344.  
  345. ////////////////////////////////////
  346. ///////////Storm Sounds/////////////
  347. ////////////////////////////////////
  348. rain_one:
  349.   local.actor1 string parm.actor1
  350.   //Steady rain - loops infinitely
  351.   local.actor1 playsound "environment/levelsnds/waworks/storm/rnlp1.wav" .8 4
  352. end
  353.  
  354. rain_two:
  355.   local.actor1 string parm.actor1
  356.   //Steady heavier rain - loops infinitely
  357.   local.actor1 playsound "environment/levelsnds/waworks/storm/rnlp1.wav" .8 3
  358.   local.actor1 playsound "environment/levelsnds/waworks/storm/rnlp2.wav" .8 4
  359. end
  360.  
  361. rain_three:
  362.   local.actor1 string parm.actor1
  363.   //Steady heavier rain with thunder - loops infinitely
  364.   local.actor1 playsound "environment/levelsnds/waworks/storm/rnlp1.wav" .8 3
  365.   local.actor1 playsound "environment/levelsnds/waworks/storm/rnlp2.wav" .8 4
  366.   local.actor1 playsound "environment/levelsnds/waworks/storm/crack.wav" .8 5
  367.   waitForSound "environment/levelsnds/waworks/storm/crack.wav" 3
  368.   local.actor1 playsound "environment/levelsnds/waworks/storm/crack.wav" .8 5
  369.   waitForSound "environment/levelsnds/waworks/storm/crack.wav" 2
  370.   local.actor1 playsound "environment/levelsnds/waworks/storm/crack.wav" .8 5
  371. end
  372.  
  373.  
  374. ////////////////////////////////////
  375. //////// Eon & Peon Dialog /////////
  376. ////////////////////////////////////
  377.  
  378. eon_kill_intruder:
  379. local.eon string parm.eon
  380. local.peon string parm.peon
  381. //Eon says "Attack the intruder NOW!" Peon giggles
  382. local.eon playsound "monsters/eon/attackintrud.wav"
  383. waitForSound "monsters/eon/attackintrud.wav" .2
  384. local.peon playsound "monsters/peon/Attack1.wav"
  385. //waitForSound "monsters/peon/Attack1.wav" .2
  386. end
  387.  
  388. eon_faster_pile_of_crap:
  389. local.eon string parm.eon
  390. local.peon string parm.peon
  391. //after Peon get hurt Eon says "Faster, you worthless pile of crap!", Peon giggles
  392. local.eon playsound "monsters/eon/fastcrap.wav"
  393. waitForSound "monsters/eon/fastcrap.wav" .2
  394. local.peon playsound "monsters/peon/Attack2.wav"
  395. //waitForSound "monsters/peon/Attack2.wav" .2
  396. end
  397.  
  398. eon_good_boy:
  399. local.eon string parm.eon
  400. local.peon string parm.peon
  401. //Eon says "Good boy! Now KILL HIM!" Peon giggles
  402. local.eon playsound "monsters/eon/goodboykillhim.wav"
  403. waitForSound "monsters/eon/goodboykillhim.wav" .2
  404. local.peon playsound "monsters/peon/Attack4.wav"
  405. //waitForSound "monsters/peon/Attack4.wav" .2
  406. end
  407.  
  408. peon_eats_candy_bar:
  409. local.eon string parm.eon
  410. local.peon string parm.peon
  411. //Peon says "Ooohhhh!" excitedly when he graps candy, Eon says "Peon, stop slobbering you IDIOT!" Peon eats
  412. local.peon playsound "monsters/peon/Idle1.wav"
  413. waitForSound "monsters/peon/Idle1.wav" .2
  414. local.eon playsound "monsters/eon/stopslob.wav"
  415. waitForSound "monsters/eon/stopslob.wav" .2
  416. local.peon playsound "monsters/peon/Eat3.wav"
  417. waitForSound "monsters/peon/Eat3.wav" .2
  418. local.eon playsound "monsters/eon/killkillkill.wav"
  419. waitForSound "monsters/eon/killkillkill.wav" .2
  420. local.peon playsound "monsters/peon/Eat1.wav"
  421. waitForSound "monsters/peon/Eat1.wav" .2
  422. end
  423.  
  424. peon_eats_foot:
  425. local.eon string parm.eon
  426. local.peon string parm.peon
  427. //Peon eats pet foot
  428. local.peon playsound "monsters/peon/Eat1.wav"
  429. waitForSound "monsters/peon/Eat1.wav" .2
  430. local.peon playsound "monsters/peon/Eat4.wav"
  431. waitForSound "monsters/peon/Eat4.wav" .2
  432. end
  433.  
  434. eon_pleads_then_runs:
  435. local.eon string parm.eon
  436. //After Peon is dead Eon says "I'm just a cute baby, don't hurt me!", then Eon giggles evilly and runs away
  437. local.eon playsound "monsters/eon/justcute.wav"
  438. waitForSound "monsters/eon/justcute.wav" 1
  439. local.eon playsound "monsters/eon/laff5.wav"
  440. waitForSound "monsters/eon/laff5.wav" .2
  441. end
  442.  
  443. eon_i_must_find_safety:
  444. local.eon string parm.eon
  445. //After Peon is dead Eon says "I must find safety" as he runs away
  446. local.eon playsound "monsters/eon/findsafety.wav"
  447. waitForSound "monsters/eon/findsafety.wav" 1
  448. end
  449.  
  450. eon_i_must_find_safety2:
  451. local.eon string parm.eon
  452. //After Peon is dead Eon says "Don't hurt me, I'm just a slug!"
  453. local.eon playsound "monsters/eon/justslug.wav"
  454. waitForSound "monsters/eon/justslug.wav" 1
  455. end
  456.  
  457. //
  458.  
  459. eon_good_boy2:
  460.  local.eon string parm.eon
  461.  // Eon says "Yes, that's a good boy... " - 
  462.  local.eon playsound "monsters/eon/yesgoodboy.wav"
  463.  waitForSound "monsters/eon/yesgoodboy.wav" .1
  464. end
  465.  
  466. eon_stop_poopies:
  467.  local.eon string parm.eon
  468.  // Eon says "yes..STOP POOPIES!" - 
  469.  local.eon playsound "monsters/eon/stoppoop.wav"
  470.  waitForSound "monsters/eon/stoppoop.wav" .1
  471. end
  472.  
  473. eon_snack_of_human:
  474.  local.eon string parm.eon
  475.  // Eon says "I will get you a snack of human soon, pet..." - 
  476.  local.eon playsound "monsters/eon/humansnack.wav"
  477.  waitForSound "monsters/eon/humansnack.wav" .1
  478. end
  479.  
  480. eon_baby_kill:
  481.  local.eon string parm.eon
  482.  // Eon says "Does baby want to kill?  " - 
  483.  local.eon playsound "monsters/eon/babykill.wav"
  484.  waitForSound "monsters/eon/babykill.wav" .1
  485. end
  486.  
  487. eon_diapers:
  488.  local.eon string parm.eon
  489.  // Eon says "Pee-yew!  Somebody's got a load in their diapers!" - 
  490.  local.eon playsound "monsters/eon/puload.wav"
  491.  waitForSound "monsters/eon/puload.wav" .1
  492. end
  493.  
  494. eon_whats_that:
  495.  local.eon string parm.eon
  496.  // Eon says "What's that?" - 
  497.  local.eon playsound "monsters/eon/whatsthat.wav"
  498.  waitForSound "monsters/eon/whatsthat.wav" .1
  499. end
  500.  
  501. eon_hmm:
  502.  local.eon string parm.eon
  503.  // Eon says "Hmmm!" - 
  504.  local.eon playsound "monsters/eon/hmmm.wav"
  505.  waitForSound "monsters/eon/hmmm.wav" .1
  506. end
  507.  
  508. eon_interloper:
  509.  local.eon string parm.eon
  510.  // Eon says "Interloper!  Devour him!  Kill him!" - 
  511.  local.eon playsound "monsters/eon/interloper.wav"
  512.  waitForSound "monsters/eon/interloper.wav" .1
  513. end
  514.  
  515. eon_follow_faster:
  516.  local.eon string parm.eon
  517.  // Eon says "Yes, follow the bad man, follow FASTER!" - 
  518.  local.eon playsound "monsters/eon/followbadman.wav"
  519.  waitForSound "monsters/eon/followbadman.wav" .1
  520. end
  521.  
  522. eon_follow_faster2:
  523.  local.eon string parm.eon
  524.  // Eon says "Follow faster!" - 
  525.  local.eon playsound "monsters/eon/fllwfast.wav"
  526.  waitForSound "monsters/eon/fllwfast.wav" .1
  527. end
  528.  
  529. eon_help_me:
  530.  local.eon string parm.eon
  531.  // Eon says "Help me, Peon, help meeeee!" - 
  532.  local.eon playsound "monsters/eon/death3.wav"
  533.  waitForSound "monsters/eon/death3.wav" .1
  534. end
  535.  
  536. eon_kill_intruder2:
  537.  local.eon string parm.eon
  538.  // Eon says "Peon, kill intruder!" - 
  539.  local.eon playsound "monsters/eon/peonkillintrud.wav"
  540.  waitForSound "monsters/eon/peonkillintrud.wav" .1
  541. end
  542.  
  543. eon_murder_him:
  544.  local.eon string parm.eon
  545.  // Eon says "Yes, little baby...  MURDER HIM!" - 
  546.  local.eon playsound "monsters/eon/yesmurder.wav"
  547.  waitForSound "monsters/eon/yesmurder.wav" .1
  548. end
  549.  
  550. eon_aiee:
  551.  local.eon string parm.eon
  552.  // Eon says "Aiee!!" - 
  553.  local.eon playsound "monsters/eon/Pain1.wav"
  554.  waitForSound "monsters/eon/Pain1.wav" .1
  555. end
  556.  
  557. eon_just_a_baby:
  558.  local.eon string parm.eon
  559.  // Eon says "Damn you!  I'm just a baby!" - 
  560.  local.eon playsound "monsters/eon/Pain2.wav"
  561.  waitForSound "monsters/eon/Pain2.wav" .1
  562. end
  563.  
  564. eon_nooooo:
  565.  local.eon string parm.eon
  566.  // Eon says "Nooooo!" - 
  567.  local.eon playsound "monsters/eon/Death1.wav"
  568.  waitForSound "monsters/eon/Death1.wav" .1
  569. end
  570.  
  571. eon_youuu:
  572.  local.eon string parm.eon
  573.  // Eon says "Peon, where are youuuuuuu!" - 
  574.  local.eon playsound "monsters/eon/Death2.wav"
  575.  waitForSound "monsters/eon/Death2.wav" .1
  576. end
  577.  
  578. eon_save_me:
  579.  local.eon string parm.eon
  580.  // Eon says "Peon, save me!" - 
  581.  local.eon playsound "monsters/eon/death4.wav"
  582.  waitForSound "monsters/eon/death4.wav" .1
  583. end
  584.  
  585. eon_eon:
  586.  local.eon string parm.eon
  587.  // Eon says "I AM EON! " - 
  588.  local.eon playsound "monsters/eon/iameon.wav"
  589.  waitForSound "monsters/eon/iameon.wav" .1
  590. end
  591.  
  592. eon_over_brawn:
  593.  local.eon string parm.eon
  594.  // Eon says "Brains over brawn, mister!" - 
  595.  local.eon playsound "monsters/eon/brnsbrwn.wav"
  596.  waitForSound "monsters/eon/brnsbrwn.wav" .1
  597. end
  598.  
  599. peon_whoo2:
  600.  local.peon string parm.peon
  601.  // Peon says "Whoo!  <attack>" - 
  602.  local.peon playsound "monsters/peon/Attack3.wav"
  603.  waitForSound "monsters/peon/Attack3.wav" .1
  604. end
  605.  
  606. peon_oohh:
  607.  local.peon string parm.peon
  608.  // Peon says "Ooohhh!  <attack>" - 
  609.  local.peon playsound "monsters/peon/Attack5.wav"
  610.  waitForSound "monsters/peon/Attack5.wav" .1
  611. end
  612.  
  613. peon_wah_ah:
  614.  local.peon string parm.peon
  615.  // Peon says "Wahhh ahhhh!! <death>" - 
  616.  local.peon playsound "monsters/peon/deth1.wav"
  617.  waitForSound "monsters/peon/deth1.wav" .1
  618. end
  619.  
  620. peon_bad_oh:
  621.  local.peon string parm.peon
  622.  // Peon says "Bad ohhhh! <death>" - 
  623.  local.peon playsound "monsters/peon/deth2.wav"
  624.  waitForSound "monsters/peon/deth2.wav" .1
  625. end
  626.  
  627. peon_ow_ow:
  628.  local.peon string parm.peon
  629.  // Peon says "Owwww owww! <death>" - 
  630.  local.peon playsound "monsters/peon/Deth3.wav"
  631.  waitForSound "monsters/peon/Deth3.wav" .1
  632. end
  633.  
  634. peon_eat2:
  635.  local.peon string parm.peon
  636.  // Peon says "<Peon eating flesh happily>" - 
  637.  local.peon playsound "monsters/peon/Eat2.wav"
  638.  waitForSound "monsters/peon/Eat2.wav" .1
  639. end
  640.  
  641. peon_idle2:
  642.  local.peon string parm.peon
  643.  // Peon says "<Peon coos happily>" - 
  644.  local.peon playsound "monsters/peon/Idle2.wav"
  645.  waitForSound "monsters/peon/Idle2.wav" .1
  646. end
  647.  
  648. peon_idle3:
  649.  local.peon string parm.peon
  650.  // Peon says "<Peon coos happily>" - 
  651.  local.peon playsound "monsters/peon/Idle3.wav"
  652.  waitForSound "monsters/peon/Idle3.wav" .1
  653. end
  654.  
  655. peon_idle4:
  656.  local.peon string parm.peon
  657.  // Peon says "<Peon coos happily>" - 
  658.  local.peon playsound "monsters/peon/Idle4.wav"
  659.  waitForSound "monsters/peon/Idle4.wav" .1
  660. end
  661.  
  662. peon_you_friend:
  663.  local.peon string parm.peon
  664.  // Peon says "You friend?" - 
  665.  local.peon playsound "monsters/peon/site1.wav"
  666.  waitForSound "monsters/peon/site1.wav" .1
  667. end
  668.  
  669. peon_laffs:
  670.  local.peon string parm.peon
  671.  // Peon says "<laffs slightly>" - 
  672.  local.peon playsound "monsters/peon/Site2.wav"
  673.  waitForSound "monsters/peon/Site2.wav" .1
  674. end
  675.  
  676. peon_you_friend2:
  677.  local.peon string parm.peon
  678.  // Peon says "<You friend?>" - 
  679.  local.peon playsound "monsters/peon/Site3.wav"
  680.  waitForSound "monsters/peon/Site3.wav" .1
  681. end
  682.  
  683. peon_happy2:
  684.  local.peon string parm.peon
  685.  // Peon says "<Happy coo>" - 
  686.  local.peon playsound "monsters/peon/Site4.wav"
  687.  waitForSound "monsters/peon/Site4.wav" .1
  688. end
  689.